01/06/2018

The Use of Augmented Reality in Education


Soon the conventional learning process will be replaced by new technologies like augmented reality and virtual reality. Augmented Reality has the potential to change the timing and location of a student studying as it will also introduce many new ways of learning. Augmented Reality has the capability of making the classroom more engaging and informative.

Education specialist knows that learning processes should comprise of creativity and interaction. The most common use of AR can be seen through mobile applications. You have to point your phone’s camera towards something that the application can recognize, then the application will generate a 3D image or video superimposed over whatever is on the phone screen.

Explains Difficult Concepts in an easy way
Augmented Reality has an ability to render objects that are hard to imagine and turn them into 3D models, thus making it easier to understand the difficult concepts. This is very much beneficial for visual learners and anyone can translate theoretical material into a real concept.

Making Presentation
One can make their presentation more informative and interactive by using AR videos or images in the presentation. For example, if a teacher is teaching about chemical equilibrium using a presentation then he/she can use some AR images or videos related to chemical equilibrium so that the presentation becomes more interactive and informative.

Learn and Discover
Visitors in a museum or in a science park can access Augmented Reality via their smartphones and discover additional information about what they see. Due to budget limitations, some museums and science parks cannot afford these new technologies. Once Augmented Reality becomes more available there will be new opportunities for visitors and learners. .

Higher Retention
After a simple scan, students can access augmented models of any part of the human body, famous monuments, etc. Students can also access the related website directly from their mobile application. For example, if a student is scanning an image of an element in a periodic table and viewing the augmented image of that particle, then understanding and retaining information about that element will be made easier.


Combining both augmented reality and education will encourage students to spend more time on studies rather than spending time on unnecessary things. Introducing new technologies to students will help them to discover their unknown passion.

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